Monday, August 19, 2013

Week 7

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E-learning comprises of all forms of electronically supported learning and teaching. One of the core reasons why teachers facilitate it into the classroom is because the digital natives of this generation are more engaged and involved with these technologies and are more likely to learn because of it. Having a plethora of technological devices used within the classroom, students have the opportunity to learn though a number of different learning styles; visually, auditory or kinaesthetically. 

The reason that supports this is from ACARA as it states; "ICT's are fast and automated, interactive and multimodal, and they support the rapid communication and representation of knowledge to many audiences and its adaption in different contexts. they transform the ways that students think and learn and gives them greater control over how, where and when they learn" (2012). This synopsis is aimed to address the learning styles of students, the different types of technologies that can be manipulated for students to achieve a full understanding of the content, the understanding of the pedagogies and the safely implications when using these tools. 

The best framework that best describes digital technology is TPACK, or technological pedagogical and content knowledge. This is a framework that identifies the knowledge teachers need to teach effectively with technology. TPACK revolves around three forms of knowledge; content, pedagogy and technology. Students need to be able to understand the technology they use, their pedagogical knowledge means they need to know how they are going to teach a concept using that technology and the content knowing means they to know how using that piece of technology will achieve the curriculum requirements. 

There are a number of different learning theories that can assist teachers when constructing a technological activity, one of those is Edward De Bono's Six Thinking Hats. This method of learning is constructed in a way which allows students to look at a situation or problem from all different perspectives, whether it be the implications, the data available, the positives, how creative you could be (especially in online tasks when creating things like Voki's, Prezi's, Glosgter, PowerPoint, etc) and how much control the student has, this helps in a collaborative situation. This learning theory can be manipulated into a technology based resource by intertwining it with online, collaborative activities. 

Digital pedagogies are new ways of working and learning with ICT to facilitate quality of learning experiences for 21st century learners. Some of the main forms of technology that were explored and acceptable to use in a classroom environment from my blog include PowerPoint, Prezi, Glogster, Wiki's, video clips, YouTube, pictures and other imagery, mobile phones,Voki's and other various audio devices.

With a multitude of technological and interactive tools, it is very important to make sure that the learning manager as well as the students are manipulating these tools legally, safely and ethically. The New South Wales Department of Education and Training suggests that for students to be fully safe from harmful sites, learning managers must all get involved in the activity, they should be aware of the materials and links used in the activity and the nature of the learning resource (NSW Gov, 2011). When looking back upon my third reflection it can be noticed that to establish the positives and negatives about a website, learning managers should consider the strengths, weaknesses, opportunities and also the threats to make sure a site is suitable for use. 

The future implications for the future practice of ICT and digital activities in the classroom could involve the fact that some sites are harmful or unsuitable for students, therefore teachers are forced to be diligent when providing students with online tasks either by themselves, in groups or as a class.  

The lessons that have been learnt are that teachers must make sure that students are looking at sites that are legal, safe and ethical for the sake of the student and the school, that teachers must embrace students love of technology and manipulate it to gain their interest, also the fact that this is the 21st century, and technology is becoming more and more present, instead of pushing it away, if teachers expose it appropriately and educationally to students, it can be the most effective and engaging tool at the learning managers disposal. 

The significance of the explorations and ideas that were discussed are important for learning managers to understand as students are digital natives and technology is a very common aspect in their life. It is something that they are most familiar with, they have a lot of exposure to it (mobile phones, Ipads, computers/laptops, etc) therefore the more technology that teachers put into their activities and everyday use in the classroom, the more like students are to engage in a task and understand how to navigate new sites more fluently. 






References







Friday, August 16, 2013

Week 6

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 Mobile Learning Technologies for 21st Century Classrooms 



Technology has always slowly being implemented into classrooms, from computers, iPads, laptops to interactive whiteboards, technology has always been right round the corner, and when talking about the digital natives of this generation, it is the most likely to succeed in teaching them through it. 

But lets talk about mobile phone devices and how they impact this generation in a classroom setting! "Digital natives" are being exposed to more gadgets and technology every day and this is having a profound effect on the ways in which children learn. They are more engaged in learning when using the latest technological gadgets, because it is what they are most used to interacting with.

Our students don't just want mobile learning, they need it! 
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There are TEN great reasons why mobile phones are an acceptable resource in student learning and benefiting the classroom environment:

1.  Convenience and flexibility: mobile learning can be accessed anywhere, at any time: at the exact moment learning is required.

2. Relevance: mobile learning enables training to be ‘situated rather than simulated’ and so it makes learning possible at the point of need.

3. Learner control: the always-available nature of mobile learning empowers learners to take the initiative and direct their own learning activities.


4. Fits many different learning styles: reading (text and graphics), video, animation, working through decision trees, listening to pod-casts  contributing to discussions (forums or SMS), researching on the internet, choosing the correct answer (text or photograph), rating skills on a diagnostic… are all means for offering learning on mobile devices.

5. Improves social learning (i.e. communicating with peers and experts): SMS texting reminders, knowledge sharing forums, ‘ask a question’ forms and the use of telephony are all means to enable interaction between peers and tutors using mobile devices.

6Encourages reflection: the voice recorder on many mobile devices enables effortless and instantaneous recording of thoughts and opinions.

7. Elimination of technological barriers: the use of a learner’s own mobile device means they are already familiar with the technology, eliminating technological barriers to accessing learning.

8. Direct interaction with learning: with most mobile devices the use of touch screens and other more direct input devices removes a layer of interactivity, meaning the learner literally is interacting with the learning.

9. The power of personalisation: by getting the user to do the training on their own personal device they are more likely to engage with the learning. They are also more likely to do the training in their own time, rather than at work.

10. Heightened engagement: quick-fire knowledge or mobile assessments/quizzes, in between other kinds of training activities, keeps learning fresh and at the forefront of learners’ minds, making success more likely.

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Below is a YouTube clip demonstrating why and how using cell phones is an engaging way to help students learn in a classroom?



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QR Codes - what are they? Can they influence learning in the classroom?



These funky things are called QR codes, or (quick response code), and there purpose is similar to a bar code where it fills a 2 dimensional space where people can scan to get the information on it, whether it be an advertisement, it can link people to websites and much more! 




How does this help students learn?

WELL, These codes can be of great use in terms of students education as:

- It eliminates the frustration of long web addresses

- Students don't have to worry about typing in an error

- It can take them straight to the website

- It's perfect for all ages

- Easy to make (as a busy teacher)

- A fun an new experience! 

- Students can scan their QR code using their mobile phone and take them directly to the website...no fuss no muss!  






References 


http://www.edutopia.org/blog/using-qr-codes-in-classroom-monica-burns

Tuesday, August 6, 2013

Week 5

Ways to present information

There are many ways teachers can present information to students to gain their interest, curiosity and participation, however, sometimes further help is needed to keep their engagement. Interactive technology such as:
Technology Overload! 

PowerPoint
Prezi
Glogster

These three different sites can be used by everyone and can be a very successful tool to manipulate, if you present it correctly, to assist students with their learning. All of these tools are appropriate to embed into curriculum stories as they include valuable knowledge for teachers to manipulate to give students the best chance in learning. 


PowerPoint

PowerPoint presentations are one of the oldest forms of interactive technology that teachers use, (even I remember using PowerPoint in primary school!) P.P. is a very effective pedagogical tool in the classroom, they can be used for:

- Initial teaching 
- Student projects 
- Practice drilling
- Games 
- Reviews 
- Tests and more.  

Teachers manipulate P.P. because it is an easy program for both teachers and students to learn, the program comes with a complete tutorial, and easy to find and use features. 

Here is are some screenshots of a PowerPoint presentation I made which shows you all the things you can do with it. 



Glogster


Example 
The second interactive tool that is a successful method to use is a Glogster. Glogsters can be used as a good ice breakers or a way to get to know your students! Starting off the school year can be hard for some, so by using a Glogster EDU as an innovative tool to get kids to express themselves about who they are and what they hope to accomplish over the year is a great way to start!  Create a “Meet Your Teacher” glog with all the makings of a fantastic glog (audio, video, links, graphics, images, documents) and not only let your new students get to know you and your teaching philosophies, but train them on HOW to create a glog of their own!  Send it out before school starts to your parents’ emails or post on your website for instant Day 1 assignment fun!

Other ways it can be used is for:

Example 




Cooperative learning tool
Graphic organizers 
Assessments
Problem solving tests 
Research
Biographies
Timelines 
<-- Info graphs (Example to the right)


Prezi

The following is a Prezi example which explains all the examples and features of a Prezi presentation and why it is a successful tool for teachers to manipulate. 


References

Google images 


YouTube